Sunlight streams through a geometric opening in a textured stone-like cavern, casting a warm glow and highlighting its intricate block structures.
"Greeble"
Completed May 1, 2005

Greeble is a great little plugin for 3dsmax written by Tom Hudson for procedurally generating detailed geometry on any mesh object. Although it was originally created for detailing “Spaceship models, cityscapes and Death Stars”, it is also particularly useful for testing global illumination speed and accuracy as it provides endless crevices and clefts for indirect illumination to interact with. As a result, images generated using global illumination in conjunction with Greeble can require some lengthy rendertimes, but can also produce some beautiful results. If you would like to download Greeble, you can find it on Tom Hudson’s homepage.

  • Futuristic stone corridor with geometric wall patterns and a grid-like ceiling, evoking a sci-fi or ancient structure, under a clear blue sky.
  • Abstract image of a complex, three-dimensional maze-like structure composed of interlocking gray blocks. Light casts dramatic shadows, creating depth.

greeble_image12

These renders were created using a variety of different rendering engines including Finalrender, Maxwell Render, VRay and Mental Ray. Created with 3dsmax.

Credits

Created by Richard Rosenman