"VRay Displacement"
Completed November 3, 2003

This image was created as a test for VRay’s advanced micro displacement feature. The geometric object you see below is a simple 16×16 grid plane with a basic 288 triangles / 144 quads. VRay’s displacement technology is able to subdivide geometry at rendertime.

Treating a standard image for optimal displacement is difficult. While this is hardly a good example, it does show the basic procedure of stripping fine detail from an image, neutralizing tones to medium grey, and enhancing edges.

vray_displacement_image02 This has been rendered with global illumination lighting in combination with traditional lighting techniques and VRay Area shadows. The original was rendered at 2240×2240.


Created by Richard Rosenman.