"Particle Flow Splines"
Completed January 23, 2011

These images were creating using 3dsmax’s Particle Flow to generate chaotic particles within polygonal objects which were then traced with Anselm von Seherr’s Particle Flow tracer script.

  • pflow_splines_image06
  • pflow_splines_image05

They were afterwards composited, processed and color corrected within Photoshop.


Created by Richard Rosenman.