"Particle Flow Cubes"
Completed May 15, 2021

This project examines the possibilities of using Particle Flow to generate hundreds of thousands of cubes and displacing them according to any given texture. The intensity of every pixel determines the cube displacement, and the color is mapped accordingly.

The use of 3D graphics for beautiful, abstract imagery opens up endless possibilities for unique, seldom-seen visual effects applicable to just about any type of production. Marketing videos applying these types of techniques can truly set themselves apart from the rest of the traditional competition.

This project is based on the setup described by Alvaro Moreira. It was created using Particle Flow in 3ds Max, rendered with VRay and color-corrected with Photoshop.


Created by Richard Rosenman
Particle Flow setup by Alvaro Moreira

Produced at Hatch Studios Ltd.