Greeble is a great little plugin for 3dsmax written by Tom Hudson for procedurally generating detailed geometry on any mesh object. Although it was originally created for detailing “Spaceship models, cityscapes and Death Stars”, it is also particularly useful for testing global illumination speed and accuracy as it provides endless crevices and clefts for indirect illumination to interact with. As a result, images generated using global illumination in conjunction with Greeble can require some lengthy rendertimes, but can also produce some beautiful results. If you would like to download Greeble, you can find it on Tom Hudson’s homepage.
These renders were created using a variety of different rendering engines including Finalrender, Maxwell Render, VRay and Mental Ray. Created with 3dsmax.
Created by Richard Rosenman